Starfinder Wiki

Welcome to the Starfinder Wiki. If you, like me, really like the look of Starfinder as a game, but can't stand some of the setting's details, then perhaps there is some useful material for you here. I've removed the stuff I don't like, which may or may not be the stuff you don't like. Here's a quick overview:


 * Gods and religion are awesome for a medieval setting since it was used so heavily as a mobilisation tool and religious organisations held such political power during that time. Knights and kings went on crusades to kill the church's enemies and when they returned home, received accolades and endorsements - great story material! Doing the same thing in a spacefaring society doesn't make a lot of sense to me nor does it fit with other scifi universes (with that one notable exception).
 * As an extension, space clerics, angels and devils, the Starstone, and all that junk - let's put that aside too. As much as hunting devil lords and being a tiefling are super cool in Pathfinder, they are just so out of place in space.
 * Everything to do with the Gap. I see its necessity given Pathfinder & Starfinder are set in the same place but it's a massive, prominent handwave that affects every aspect of storytelling. I wouldn't mind running exactly one campaign that involved investigating what happened - I think that could be super cool - but not every campaign and ignoring it is impossible too.
 * The description of humans shows they sadly haven't developed at all as a society since the dark ages. It is therefore difficult to believe that as a "liability" they became the dominant species in the Pact Worlds and forged the treaty that brought peace to the cluster given their "tendency to shoot first and think about the consequences later"...
 * The explanation is literally spelled out: Golarion's disproportionate theological significance. Rovagug's prison, the presence of the Starstone, the Worldwound incursion... all the things that made total sense in medieval Pathfinder are now causing difficulties with extrapolating the time line into scifi. Even since the Gap, it's gotten undue godly attention: the divine gift of FTL travel coveted by the vesk (how long did it take them to get to Golarion's system without FTL anyway?)... So let's dial back the human race's domination of the galaxy and its universal importance in general.
 * Similarly, the whole absolute good vs absolute evil is a mechanism for hammering a storyteller's morality into their audience. I think even in the 21st century, we see such stories as gross oversimplifications if not outright suspiciously manipulative. By the time we enter an age of personal space travel and galactic politics, I would hope we would have a solid enough understanding of morality, our own thinking process, and human nature to leave such stunted outlooks in the dust.

Even a brief read of the CRB makes it clear that these small things permeate deeply throughout the setting and mechanics. It is going to be much easier to completely disconnect from the Pact Worlds. Which is a shame, because there is some amazing content in there otherwise.

My favourite thing in the 'Beyond the Pact Worlds' section is the Riven Shroud, so I've nabbed that and moved in that direction. Most of the stuff in there can be scrubbed of the above points.

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Since some of the stuff on here likely belongs to Paizo/others: View the Open Game License